Chris Pratt apparently wasn’t down to star in these games, and the voice actor stepping into his character doesn’t hit the mark.
While various characters are fully voiced throughout this mode, I almost wish they weren’t. Perhaps this could work if you were only seeing that level of hand-holding on new things the game was continuing to introduce, but it continues for things that are already well established. While this is meant to introduce players to the game, by the second level holding your hand to this degree grows old. Everything is handled extremely slowly, with only a few things to do at any one time. It’s a cool idea, but in practice, the mode quickly grows exasperating. The heroes of that film, Claire and Owen, are along for the ride and tasked with helping you create a variety of effectively pop-up parks, places where you will design enclosures for the dinosaurs where they are to look after them. Taking place in the aftermath of Jurassic World: Fallen Kingdom, this finds a world where dinosaurs are now roaming freely. The campaign mode here is worthy of a skip unless you’re totally unfamiliar with the genre.
Even outside of that, though, this is a flawed game that has some excellent ideas but also a fair number of issues. This is a game that cries out for a mouse and keyboard and one that I would recommend anyone interested in it with the option to play on a PC grab there. A game of this nature has so much going on so quickly that trying to tie all of its commands to the relative simplicity of a controller rarely feels natural. Park builders like Jurassic World Evolution 2 are one of them. Some games are really just meant to be played on a PC. Jurassic World Evolution 2 Review: An Imperfect Translation